nodeflags.Rdgh_pop_is_gated checks if a node is already gated. gh_pop_is_negated checks if a node is negated. gh_pop_is_hidden checks if a node is hidden.
gh_pop_is_gated(obj, y) gh_pop_is_negated(obj, y) gh_pop_is_hidden(obj, y) gh_pop_is_bool_gate(obj, y)
| obj | GatingHierarchy |
|---|---|
| y | node/gating path |